3D Artist

• Work with Senior Artist/Chief Creative Officer to translate concepts into fully realized designs and assets, and help lead the 3D art pipeline
• Operate fixes on assets that need further adjustments
• Optimize assets, create LODs
• Document assets for marketing purposes
• Apply textures, materials, lighting, rigging, and animations to models / Ui based on design and technical guidelines
• Work carefully to determine optimal formats, scales, pipeline improvements, and other elements for asset export to Unity
• Work closely with Technical Artists and Developers to ensure assets meet technical requirements
• Ask questions, critique others work constructively, and ideate a virtual environment's overall design, in order to raise product quality

• 3+ years of 3D modeling experience with a strong portfolio
• Must be highly proficient in Unity and 3ds Max (or similar 3D modeling software equivalent)
• Highly proficient with texturing tools such as Photoshop and Substance Painter
• Familiarity and experience with the entire art pipeline, including animation, effects, texturing, and implementation
• Comfort in breaking your art into its components for character customization and modularization of elements
• Ability to create concept art and effectively translate it to a finished asset in 3D
• Knowledge of scripting, animation, session management, and textures
• Experience with managing game assets and participating in a game asset creation pipeline


If all of this sounds interesting to you and you know you’re the right fit, send over your resume with the subject heading “Enter the Open Grid” to

Principals only. Recruiters, please don’t contact this job poster and do not contact us with unsolicited services or offers.
Open Grid is an equal opportunity employer.